| RefreshRate=85 | x | x |
| UseTrilinear=False | x | x |
| UseS3TC=True | x | x |
| LODBias=-2.000000 | x | x |
| TexDXT1ToDXT3=True | set to false for non nvidia card users, uses 2x texture memory | x |
| GammaCorrectScreenshots=True | No more pitchblack screenshots | x |
| DynamicTexIdRecycleLevel=100 | x | x |
| DetailTextures=True | x | link |
| UseDetailAlpha=True | x | x |
| DetailMax=2 | 2nd detail texture layer will not show up unless SinglePassDetail is disabled | x |
| MaxTMUnits=4 | x | x |
| SinglePassDetail=False | requires 4 texture units, also requires the UseDetailAlpha option to be enabled | x |
| UseSmoothAlpha=True | x | x |
| DetailClipping=False | x | x |
| AlwaysMipmap=True | x | x |
| AutoGenerateMipmaps=False | x | x |
| BufferClippedActorTris=False | x | x |
| ColorizeDetailTextures=False | x | x |
| ShareLists=False | x | x |
| UsePalette=True | x | x |
| UseAlphaPalette=False | x | x |
| UseFilterSGIS=True | improves the multitexturing quality, if multitexturing is enabled | x |
| UseMultiTexture=True | x | x |
| UseBGRATextures=True | x | x |
| UseZTrick=True | x | x |
| AAFilterHint=0 | enable quincunx aa on nvidia video cards that support it set to 2 | x |
| OneXBlending=True | x | x |
| PrefersDeferredLoad=0 | x | x |
| FastTranslucency=True | x | x |
| NoMaskedS3TC=False | x | x |
| UseTexIdPool=True | x | x |
| UseTexPool=True | x | x |
| UseSSE=True | x | x |